Darts
Aim small, score big.
How to play Darts
Find your swipe, learn the board and choose from eight formats.
Swipe to throw
Start on the board and swipe, then release to throw. Your swipe moves the sight from the bull: direction sets your aim and a longer swipe moves it farther. The sight shows where the dart will land. Use the same gesture with a mouse or trackpad.
There is no hold timer or separate power slider. A tap, or a swipe returned to its starting point, cancels without using a dart. Each visit allows up to three darts. Open Stats to review your visits.
Read the board
The broad sections score their number. The narrow inner ring is a treble and the outer scoring ring is a double. The outer bull scores 25; the centre bull scores 50 and counts as a double. Outside the double ring scores zero.
The format decides which hits count. Around the Clock follows one number at a time; Cricket uses 15 to 20 and the bull; Halve It and Shanghai display a target for the current round.
Finish without a bust
In 501, 301 and 701, subtract each dart from your remaining total and finish on exactly zero. All three formats are best of five legs: the first player to win three legs wins the match.
501 must finish on a double. Going below zero, leaving one, or reaching zero without a double is a bust. 301 and 701 allow any scoring finish, but going below zero still busts. A bust ends your visit and restores its starting total.
Visits and clocks
501, 301, 701, Around the Clock, Halve It and Shanghai use shared visits. Finish your darts, watch the other players' throws, then see the result. Cricket and Killer take turns because a hit can change another player's position. Pass and play takes turns on one device.
Ranked allows 25 seconds per dart; other timed games allow 30. Pass and play has no dart clock. When your clock expires, the game automatically throws the remaining darts in your visit at Easy accuracy.
Winning and ties
If players finish in the same shared visit, fewer darts in that visit wins. Equal finishes use the higher finishing dart, then the player farther from the leg's starting seat in the turn order. Around the Clock skips the finishing score; Shanghai compares total score instead.
Halve It and a seven-round Shanghai compare totals, then the number of darts on target. A remaining tie between two players is a draw. With more players, an exact tie goes to the earlier seat in the turn order. Killer ranks the last survivor first, followed by players who lasted longer.
Game formats
Choose the format when you start your game. The available choices depend on how you play.
- 501First to three legs
- Start at 501 and finish on a double. A bust restores the total you had at the start of the visit.
- 301First to three legs
- Start at 301 and finish on exactly zero with any scoring dart. A shorter straight-out match.
- 701First to three legs
- Start at 701 and finish on exactly zero with any scoring dart. The longer straight-out format.
- Around the ClockOne to twenty, then bull
- Hit each number in order, then either bull. A single, double or treble advances one number.
- CricketClose seven targets
- Close 15 to 20 and the bull with three marks each. Singles give one mark, doubles two and trebles three. Extra marks score while another player has that target open. Close everything with a total at least as high as every opponent to win.
- Halve ItNine rounds
- Start at zero. Targets are 20, 19, 18, any double, 17, 16, any treble, 15 and bull. Only matching hits add points. Miss every dart in a visit and your total halves, rounded down.
- KillerThree lives each
- Each player receives a different number. Hit your own double to become a killer, then hit opponents' doubles to take a life. Once armed, hitting your own double costs a life too. The last survivor wins. Pass and play supports two to six players.
- ShanghaiSeven rounds
- Play numbers 1 to 7, one per round. Only the current number scores. Hit its single, double and treble in one visit for a finishing Shanghai; shared-visit ties still apply. Otherwise the highest total after seven rounds wins.
Aim small, score big.
Pick your target and plan your checkout. Play 501, Cricket, Around the Clock and other variants.
Pick your target
Aim for singles, doubles and trebles.
Plan the checkout
Count down from 501 and finish on a double.
Choose a format
Try Cricket, Around the Clock or Killer.
Make it yours.
Items for Darts plus universal currency, bought with the coins and gems you earn.
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